Stellaris shield hardening. To opt-in to the Open Beta branch, right-click Stellaris, click Properties, Beta tabs, and choose “Stellaris_test” from the drop. Stellaris shield hardening

 
 To opt-in to the Open Beta branch, right-click Stellaris, click Properties, Beta tabs, and choose “Stellaris_test” from the dropStellaris shield hardening  > Special weapon types' turrets, Component Progression and Global Ship Designs overwrite submods are yet to be updated

Ironically, there is an advanced armor option known as Dragonscale Armor. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. For S slot weapons the difference is reasonably big, but on M and L the difference is huge. Very strong isn't helping with research. Nearly all "special" AI empires build anti Shield. 1. Armor does not reduce damage to shields. and it's not like everyone's gonna be packing enough zro/living metal for the advanced shield/armor hardening to refit all their ships. If you have Archeo-engineers, use this for sure unless you're in a pulsar system or are using the next building. If your FAEs/disruptors/etc. But who cares that much about ground combat? Psionic trait alone is awesome but telepaths are the key to maximize psionic potential. And ancient pulse armour should offer shield armour hardening equal to shield hardening as proposed in this post. Members Online Stellaris Dev Diary #322 - 3. If I have shield hardening 25%, does that mean 25 is taken from the penetration factor (as in the hardening rating is subtracted from the penetration rating, meaning shields take 7. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. -100% doubles your shields. Stellaris Wiki Active Wikis. r/Stellaris. , if you look at the damage taken by shields and it's got a line for Focused Arc Emitters. . It won't be that bad in 2. Stellaris is a fairly complex game with a lot of variables at play. Shield strength, against full shield penetrators, is given by. 5 x 1. Then I realized why that wormhole was still red, and sent a ship in. 00?Shields should give shields, shield *capacitors* should give regen, that is not called a bug. In earlier versions of Stellaris, I had to research both kinetic and energy weapons plus shields, reactors, and armor plus maybe hull plating. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. As a rare tech, Basic Cloaking Fields has a small chance of appearing. Is this a good strategy for winning battles right now?Mouse over the particular ship in the fleetbox and all modifiers will be shown in the tooltip. Battle ships are your heavy carriers and artillery weapons. Zro is also used for the Advanced Shield Hardener, and psi-phase field generator. Alternately, there are energy weapons that ignore both shield and armor to go right to hull, but they do lower average damage (either a lower base, or a more erratic damage range). . . g. Thank You! I thought it was a. Yeah, the first time I ran into this, it confused me, too. On September 5th, 2639, Fleet Command moved into low orbit and commenced a planetary bombardment of The Core. Generally this is what you need to do to get 100%, Four would get you 80% + 25% from living Reactive armor (15% for the Reactive armor) netting you the 100% needed for full armor hardening. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25%. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 7% shields/day, or 250 out of 35834. That'll teach 'em. Contrast that with the Ancient Shield Overcharger, which not only provides the starbase a massive +50% shield hardening (and +50% shield hit points), but also gives each defensive platform +25% shield hardening (and +25% shield hit points)! And there's a new shield-alternative, the Ancient Suspension Field. Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. Hull is 3300. All Shield components draw double power but provide nearly double shields, and all ships have 15% baseline shield hardening. E. Ship accuracy and evasion increased by 5%. Decreased the base damage of explosive torpedoes. There are few weapons in the galaxy that can penetrate the hulls. No other tech is nearly as rare. Its just farming. 0, they are abjectly worse than armor, however because of how slow everything is, being able to avoid going back to base is quite the boon. 9 (played a couple more in older versions). Meaning you can get 100% hardening on a large ship, pretty easily. This means when fighting for example a Battleship with 45% shield hardening (or even 75%!), you are dealing 45% or 75% less damage to hull and/or armor because your pen weapons are trying to partially break down shields (which they don't have bonuses against) with their low base DPS instead of trying to break down the enemy's weak hull. There are few weapons in the galaxy that can penetrate the hulls. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Ancient Shield Overcharger: Shield hardening is good, given the number of weapons that can ignore them otherwise. (If coupled with psionic shields or psionic barriers, it allows you to cloak with full shields). - Update ESC-Unbidden crisis to follow same spawn rules as the vanilla one (no pulsar / binary system spawning). I believe one of the fallen empires are very into disruptors. Shield hardening needs aux slots (same problem - you probably don't want to lose them), or Genius Armorer, or Ancient Suspension Field (this is the. The driller drones synergize really well with other shield bypass builds. I created a small mod changing the suspension field's hardening to a ship modifier instead (like traditional shield hardeners), which made the hardening work. But yes, in absence of hardening penetration is very good, considering the armor and shield values are much higher than hull usually. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. When going psionic, do you have more shield components than armor or roughly the same? I’ve been experimenting with it and it seems worth it, but what if an empire has anti-shield weapons? Is it still viable since psi shields are so much better? Vote. But yes, in absence of hardening penetration is very good, considering the armor and shield values are much higher than. +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. This is both due to the prevalence of shield piercing or shield damage bonus weapons (both in the meta and by the AI) and due to how armor Regen is tied to hull Regen. Later i tried picket cruiser with hardeners. You have an actual choice in the auxiliary slots with both shield health and weapon accuracy being perfectly viable. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. ago. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. Losing 100 Ar or 125 Sh to get 65 Hull. ago. • 1 yr. Those Khans are notoriously sickly. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. 7 Jobs List (WIP) Original code by bipedalshark Parser code :. This means it now has 100/2=50 armor value with a new % reduction according to whatever formula there is for that. Likely useful when going against the Unbidden or Contingency, or an empire that focusses energy weapons. This mod is a global compatibility patch for Stellaris 3. Fanatic Militarist (Army Damage +20%, Fire Rate +20%) Materialist (-10% Robot Maintenance, +5% Research Speed)Overview: In Stellaris you want it all, and this is an extremely powerful starting empire. Suppose a kinetic weapon does 1dps, targeting a ship with 6 shields and 6 armor. No they can not. This is a discussion thread, where you can discuss amongst yourselves the changes in the 3. And at that point, it just means that the AI is so strong compared to me that I failed in building my economy. Additional Information about TTS in Stellaris: Pressing the TTS button again will stop the current reading. id say a part of it will be simply that stellaris has so many other things to worry about that players naturally want to simplify everything as long as the loss of efficiency isnt too big, so even if teh meta is balanced in a way where mixed fleets would be ideal, unless its by a huge margin most players will choose to rather be 5-10% less effective. One living metal, and one for the shield, and later with 2 shield. Zro is also used for Psionic Shields - effectively T7 shielding. Various weapons will come in new sizes. Small ships can't do it. But the opposite will be better in all other situations, and there are more of those than pulsars. An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. #1. I just researched armor hardening (Reactive Armor), and I'm wondering if someone can point me in the right direction regarding what weapons this helps counter. As accidental fly into a pulsar system means if you have the other way you get wrecked. Yes it's worth it. It means it ignores shield and does damage. 6 ORION: Leader Balancing. Also, might I recommend giving them an aux component that grants them an anti-shield negation effect [so they don't care about pulsars or space storms] and shield hardening [anti-penetration stat vanilla added a bit ago]?It gets shot by a 50% penetrating shot. Stellaris: Armor Hardeners are very effective. Shields balanced with armor, shield capacitor and regenerative hull tissue as auxiliary slots. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. " Even at 100% armour pen it still reduces damage. 1x shield capacitor. - Slighly reduced the number of mineral and energy space deposits. check for hard to come by materials in your ships builds as the top teir shield and armor hardening uses living metal or zro what not all games will allow you the chance to posses also the raretech autocannons from taking down the collecter bot uses nanites again also hard to come by mats and if you like a lot of. Simple yet elegant in design, Your leaders will all start with 3 stars. Extradimensional Anchors and Portals now have a shield hardening aura for allies in that system. ago. Increased the range of Energy Siphons. are doing shield or armor damage, it's because of hardening, and you can tell how much hardening by looking at the ratio of hull damage to armor/shield damage. Members Online • Tornagh. A weapons intrinsic hull/armor/shield damage/bypass applies to the base damage first, before any other modifiers. Whirlwind missile cruisers with artillery computers, combined with point defense/missile destroyers with artillery computers. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). And balance of anti shield and anti armour weapons set up as well. In that way evasion on small ships is better and on bigger ships shield capacitor would be the way to go. Generally I find an even split between shield and armor components to be most effective, favoring armor in case of odd numbers, and toss in a shield hardener on cruisers or larger. " Stellaris Mods Used: Extra Ship Components 3. Extradimensional Anchors and Portals now have a shield hardening aura for allies in that system. Also, would it be possible for you to make the base game shield hardening value also preserve your shields in hazards? So, for example, if I equip the vanilla archaeotech shield with 15% shield hardening I get to keep +15% of my shields. This makes afterburner cruisers quite effective at kiting manoeuvres, which significantly reduces loss. For the minor artefact cost of just over eight corvettes armed with nanocloud launchers, and ancient pulse armour, you can deck out a juggernaut with saturator artillery, driller drones and medium cavitation collapsers, and all archaeotech defences (probably 90% shield hardening and 60% armour, if you're not hunting living metal too). Because the star base gives 50% hardening if I remember correctly, you can see that as 5000 fleets, which takes double time to eliminate the Unbidden fleet, probably would have some loss but not much difference. I've played quite a few games but never noticed minor artifacts before. Keep an eye on the khan strength relative to still-free empires and observe how easily they win their battles. 5x divider on shields. Stellaris is discrete in nature, as any software is, and it has to try to represent our continuous time in the best possible way. reduction modifiers divide an amount of a resource or attribute by a set amount. Baby's First Stellaris Ships (3. There are many ways to bypass the shield, and armor can also get hardening (as there are also ways to bypass armor), and you should focus on only one hardening to make it actually viable. Since your fleet only consists of this weapon type, they can effectively overwhelm any PD / Flak defenses the enemy fleet can typically have. Increased the base damage of Flak PD. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. 5) or is that 25% of the damage that would penetrate (25% of 5 damage being 1. 5 x 1. 25 (ship multiplier) = 93. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening with Archaeo. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the shields are equally effective against a weapon that has 0% shield penetration as it is against a weapon with 100% shield penetration like cloud lightning or disruptors? For just shield piercing, strike craft and missiles which are a lot more prevalent in AI fleets. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. So 2x Adv Shield hardener for 50% hardened shields. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. No. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. g. They can help handle most forces until the enemy starts rolling up with battleships. A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. More things penetrate shields, but if you're fighting something with only weapons that pierce armor and shields, armor hardening is probably better since armor has more HP. The equivalent number of Destroyers is intercepting 4 Whirlwinds worth of missiles. What is Armor/Shield "hardening"? Question My Question is: What do these stats actually mean? What does it do? Example: "Living Reactive Armor" adds +25%. MuffinFIN • 5 yr. That’s how badly hardening gimps penetration weapons. If I get most of my Leaders to have the same traits will the effect stack? like genius Armour increases shield hardening by 20% if I have 3 Different leaders with this trait will all my ships have 60% shield hardeningGo to Stellaris r/Stellaris. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Do you wish that weapons that penetrate shield and armor weren't so hard to counter? Well, this mod is for you. It just combats against detection checks. 75% hardening all shield targets stop arc pretty well. 25 shield hardening and . 25 to shield. Instead of making a one-off attack, though, they stick around, firing every so often at their targets. If the tooltip says something about. . When you have a shield hardener, they are practically not working from suspenion shields. . Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. ago. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. EulersApprentice • 1 yr. Shard. You can also use it against enemies who use only disruptors: one reactive armor and one shield hardening should divide their damage effectively against multiple sources. The rest of the tree is nice, but doesn't immediately seem relevant to this playstyle. This means it now has 90/2=45 % reduction as the penetration ignores armor value only looking at percentage. There are so many ways to increase the odds of getting it that, if you know what you're doing, you've got a very good chance to draw it the instant you qualify for it, and are practically guaranteed. What is Armor/Shield "hardening"? Question My Question is: What do these stats actually mean? What does it do? Example: "Living Reactive Armor" adds +25% Armor Hardening. Jan 8, 2019. g, 100% penetration vs 75%. +100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Remember that your ships will do less damage as the hull takes damage (all the way down to the 50%). In order for players to begin cloaking their ships in Stellaris, they'll first need to complete the Basic Cloaking Fields tech. E. Big sad. Explosive Missiles Balanced MK 1 Concussion Missile. "Don't sweat the small stuff, unless you're micro-managing a Paradox game. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. From what I know it will repair slowly and not during combat but you don't need to go to a space port to repair. are doing shield or armor damage, it's because of hardening, and you can tell how much hardening by looking at the ratio of hull damage to armor/shield damage. A quick search reveals that shield hardening apparently stacks. I have 9 fleets all consisting of- -1 titan -1 hanger cruiser -26 max hanger battleships -all with 3 shield hardening -max shields -all with a fleet power of 1. r/Stellaris. Basically arc does 25% damage as shields are enough. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Energy weapons can be divided into 4 categories: Anti-Armor, Anti-Hull, Anti-Shield and Penetrating. 417K subscribers in the Stellaris community. Related Topics. ago. For anything relating to Paradox! Please note though that game specific questions or help requests should be posted in the. Mining lasers are now classified as Brawling weapons. 8 (aka "Gemini") was released on 2023-05-09 alongside the Galactic Paragons expansion. Observe the full damage going through shield. 95 votes, 14 comments. Exploration. Stellaris: Armor Hardeners are very effective. The ability to rapidly attack without stop is such an advantage in early wars (in case you don't want to think about them, that is) that auto-regeneration easily increases your offensive capabilities by 25%, and one of the reasons why Devouring Swarms are awesome to play in early conquests. 9 that merges the various incompatible game rules and scripted triggers added by mods. This latest play through was going pretty good I had a fairly strong empire with about 60k troops and decided to take on the empire next to me so I amassed all my troops and went to war. g, 100% penetration vs 75% hardening means 25% of the damage goes through. Added new aux components that use Exotic Gases, Rare. Stellaris Real-time strategy Strategy video game Gaming. All Discussions. and with the introduction of armor and shield hardening it's just not effective. more of the planet states, and info on the ships. This means shield-bypassing weapons can be very effective against them. The shield regen is just insane and my battleships only die when focused heavily. 50% shield hardening lets you live +100% longer (!!!!!). This is a representation of time internal. Report. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. At that point in time you can also invest in Armor or Shield Hardening, which is a lot more effective against penetration weapons. Mining lasers are pretty useful if you're trying to finish the game in under 100 years. Like the dev said,intended, although yeah, the shield is op, giving so much shield hardening, although i also think that given t6 tech, dark matter and the dragon scale for armour, It's a trade off, especially at battleships or titan designsGo to the situation log and look for a google maps type blip in the top right corner. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. There are few weapons in the galaxy that can penetrate the hulls. On Dec 10, 2022 2:49 pm Hello, As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". In fact, except for the Crisis Empire, no one can afford to use expensive hardening for every ship in the fleet unless you don't care about the total number. Like this: Unbidden have. The wiki doesn't say anything about them having point defense. Extradimensional Anchors and Portals now have a shield hardening aura for allies in that system. E. In Stellaris however defence HP is comparably lower and it doesn't last nearly as long against a dedicated attack fleet so mines wouldn't help. - With the easily obtainable Regenerative Hull, amor regenerates after each battle. 100% is ideal value - as it would protect you from penalties from hull damage. Use the archaeo X weapon and spec the whole rest of your fleet for anti-armor or armor pierce. Cruisers and Destroyers can fit long ranged missiles and/or torpedos, with Artillery computer. 5 x ship multiplier x friendly territory modifier, if applicable x other modifiers. Since there are a lot more weapons that penetrate shields, shield hardening is more generally useful in theory - but shields are pretty weak at the moment, so that's not really true in practice. 143 4. That’s just some basics on it, but your best bet is gonna be mixed fleets of a bunch of each ship thpe. When I mouse over the zero shields, it has a +100% shield nullification debuff. Addendum: Weapons that ignore shields tend to be counterbalanced by point defense that shoots them down (Regular PF for Missiles, Flak for Fighters). In addition, while most M weapons are 2x and L 4x the damage. Reply. Contrast that with the Ancient Shield Overcharger, which not only provides the starbase a massive +50% shield hardening (and +50% shield hit points), but also gives each defensive platform +25% shield hardening (and +25% shield hit points)! And there's a new shield-alternative, the Ancient Suspension Field. Stellaris Wiki Active Wikis. but I can count on 1 hand the number of times in my 2500+ hour Stellaris "career" the AI had the brains to do that. Besides, shield/ hull regen don't seem to be much use on a corvette- if it's being targeted odds of it surviving a day are probably slim. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. If you mean by penetration resistance, then yes. Stellaris is a sci-fi grand strategy game set 200 years into the future. 1 jump drive range to ships in the system. Secondly, Disruptors and Arc Emitters should be nerfed down to only have 50% shield bypass. 418K subscribers in the Stellaris community. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. As you’re doing that, send in. This isn't just a "it's meta because it's 5% better". Until shields are 3x hull, it means every point of shields must be stripped prior to destroy the target. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Each strike craft module can support a number of individual strike craft (it's usually 8 per module). As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". 00, but energy torps have their shield_damage modifier at 0. I believe there are higher res versions for 2k and maybe 4k, however some mods do recommend or even require the 1080p to work properly, iirc. Can't terraform Mars then. Can confirm - fastest with few pauses can get you through the first 150 years or so on one sitting. Relic fighters + some normal artillery = a fun combo, Relic fighters **melt** corvettes and woe to any corvette that puts on shield hardening when the swarm missiles come knocking Relic Lasers can wreck through heavy armored ships that the AI uses, however i never bothered to slot them as i'd prefer longer range weapons in every slot. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. g, 100% penetration vs 75% hardening means 25% of the damage goes through. Advanced Shield Hardening 20000: 5 Advanced Shield Hardener Shield Hardening Zro Distillation. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). Legacy Wikis. Nov 16, 2023Hangars are themselves a penetrating weapon, and shield hardeners are your best shot at keeping your small ships alive against them. Does this mean I don't need any armor at all?Stellaris. Put 2 archaeo shields on your battleships to get 30% shield hardening without expending auxilary slots. Cruisers and Destroyers can fit long ranged missiles and/or torpedos, with Artillery computer. Put 2 archaeo shields on your battleships to get 30% shield hardening without expending auxilary slots. The other version is "%chance to reduce any damage from penetrating at all". 4K views 8 months ago Stellaris: Shield Hardeners - You must use them. Hull vs armor vs shield: Most of the weapons has extra dmg against the shields and the armor mostly. Originally posted by NixBoxDone:2x Shield III - 430 HP or 473 HP with 1x shield capacitor. Shield hardeners are a new defensive technology in the upcoming 3. . It gives +10% weapons damage, +10% shield hardening for admirals. You can send your ships to vassal ports if you. oppressive ways of gathering food. Engineering research. Armor hardening is better and easier to get than shield hardening. Posts attacking the Stellaris team members or other Community members; Off-topic/Not applicable posts will be removed. The traits for the admiral in the screenshot are Clone Ascendant (+35% ship fire rate and -20% ship upkeep), Gale Speed (+5% evasion and +20% sublight speed), Aggressive (+5% ship fire rate and +10% sublight speed), Chosen of the Eater. Third, buff the hardening components. You'd use it late on battleships against shield/armor ignoring enemies, but now shield/armor hardening + actual shield-armor seems better, and. Tried again, happened again. Armor/shield hardening is a counter for weapons that bypass that defense. Archeao Engineers problem. This is useful if you've already. Stellaris. 7, im not sure how frequently AI uses the new archeotech shields which come with shield hardening built it, but the auto-build ship builder *loves* those shields, so shield hardening may be a lot more common and stronger in 3. Recently I decided to pick it up again. Steps to reproduce the issue. Strike craft are their own separate entities like missiles. The Zro/Living Metal versions would have the same 30% hardening but only consume 5% power. . Time to load it up with armor and plasma! 12. Penetration could even scale up as the shields/armor are depleted; maybe penetration scales with (100% + %Shield Damage - %Hardening) * Base penetration. Should say something like "track all projects". Below is an example of what I found out while testing ship combat. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft. Go to Stellaris r/Stellaris. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The. Their faces are melting so lovely and the screams music to my ears. You can open the pause menu(esc) at any point while TTS is reading text in order to make it stop. I ragequited after the battle, and than reloaded the save. The chosen one remains exactly the same, except for the admiral, he also lost his evasion in exchange for Shield Hardening. 0 was never released to the public instead making patch 3. The armour / shield hardening tech is only going to matter if they are using a lot of the matter disintegrators, so I personally wouldn't bother with it given what you've told us. I don't think they've discovered shield hardening at all, since starfighters seem to completely bypass shielding on capital ships. 6 beta update they removed the evasion for shield hardening, which is significantly worse :( Lot of people complaining about that specific change. On a corvette with 2 armor. Remember that your ships will do less damage as the hull takes damage (all the way down to the 50%). The24thDS Sep 23, 2022 @ 10:10am Amazing work! I'm impressed that someone took their time to come up. (Note: patch 3. And Unbidden anchors now give their ships shield hardening and boost shield regen. R5: Found a choke point on a pulsar that gives 100% shield nullification. +10% evasion (and 20% sublight speed). In this video I explore the. Deflectors are shields and do the same as any other shield within the game. I was able to see that they now have 50% shield hardening (which makes sense to me. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. And that's pretty much only cruisers and battleships in carrier duty. With shield hardening, that damage would start getting applied to the shields *before* smashing up armor and hull. Most long-range alpha strike weapon does increased damage against shields, while lowered against armors - Gauss, Kinetic Artillery, Saturators. As accidental fly into a pulsar system means if you have the other way you get wrecked. Psionic Theory is the rarest tech in the game by a significant margin. r/Stellaris • What will happen if I try to colonize the holy planet as a Scion to a separate fallen empire?. ironsasquash Ring • 6 hr. No, those are permanently locked. 5 days. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Can you recommend any settings for this? I was thinking tiny map size, is this too small for 6 players? Is it worth having AI?Stellaris Wiki Active Wikis. An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. the wiki doesn't have one but I would imagine just "clear" would work if anything is going to. 6 “Orion” update includes many changes to combat. 6 update. Choose between 50% faster and 15% more damage and fire rate for your strike craft or 50% more damage and fire rate for your point defense weapons. Members Online Does 100% shield hardening work?You can also build farms on tiles without food bonus if necessary. Using your own numbers that 1-2 PD can mitigate 1 Whirlwind, that means that 1 Picker Destroyer can mitigate approximately 2 Whirlwinds. Shield hardeners are a new defensive technology in the upcoming 3. It should say what event you got. +25% Shield hit points +25% Shield hardening Planar Mastery astral action There is no stronger barrier than a tightly knit lattice of Astral Threads. Upload Attachment Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Stellaris Sub: Look at how I stack all these modifiers to make the most meta build and roflstomp the AI which barely is able to comprehend its own game!Go to Stellaris r/Stellaris. I typically go shield hardener (because shield hardening feels broken at 25%) and two regenerative hull tissues or change one out for afterburners (they actually work well against crisis with the new staying at range. With shield hardening, that damage would start getting applied to the shields *before* smashing up armor and hull. 0 (Actual), Amazing Space Battles, UI Overhaul. 8. Let's div. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. 7 throwing this strategy out the window. == General ==. Stellaris Wiki Active Wikis. That's probably because you're in a system with a pulsar. 2 Answers. The main method of closing distances between stars. #2. While the bombardment blazed harmlessly across the Xani's planetary shield, the defenders were able to modulate their shield. Threads of living metal react to incoming fire, rearranging itself to better resist penetrating weapons fire. Now say, 30% shield hardening cuts Disruptor damage by a third. I'm assuming the. Stellaris Wiki Active Wikis. In this video I test out the new Armor Hardeners which is part of the new 3. 8. That'll teach 'em. 1 jump drive range to ships in the system. . As such, the #1 strategy is to spy on enemies until you can see their fleet designs, and then build (and/or upgrade your ships) into an effective counter. I have 9 fleets all consisting of- -1 titan -1 hanger cruiser -26 max hanger battleships -all with 3 shield hardening -max shields -all with a fleet power of 1.